AI Insights · Timothy · October 2022
Top 5 PVP Games on Android in Latin America Q3 2022
Discover the performance trends of the top 5 PVP games on the Android platform in Latin America during Q3 2022, based on Sensor Tower data.
During the third quarter of 2022, the top 5 PVP games on the Android platform in Latin America displayed diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance based on data from Sensor Tower.
Stumble Guys from Scopely saw its weekly revenue peak at approximately $225K in the first week of August. Weekly downloads showed a decline from 1.5M in early July to around 1.1M by the end of September. The game’s active users also decreased, starting at 7.6M in late June and dropping to around 6.4M by the end of the quarter.
Subway Surfers by SYBO Games maintained a steady weekly revenue, with figures hovering between $12K to $19K. The game experienced a decline in weekly downloads, from around 1.1M in late June to approximately 825K by the end of September. However, its weekly active users remained relatively high, starting at 75.4M and ending at 69.3M.
Roblox from Roblox Corporation experienced a notable increase in weekly revenue, peaking at around $391K in the first week of August. Weekly downloads fluctuated, reaching a high of 904K in late July and stabilizing around 781K by the end of September. The game’s active users showed consistent growth, starting at 30.7M in late June and ending the quarter at approximately 34.2M.
Free Fire: 7th Anniversary by Garena International I had its weekly revenue peak at about $866K in late August. Weekly downloads saw a spike to 994K in mid-July but decreased to around 702K by the end of September. The game’s active users remained robust, starting at 37.8M and reaching 37.1M by the end of the quarter.
Craftsman: Building Craft from StarGame12 displayed steady weekly downloads, peaking at around 696K in late July and declining to approximately 466K by the end of September. Active users also showed a downward trend, starting at 5.7M in late June and ending at around 5.4M by the end of the quarter.
For more detailed insights into these games and their performance, visit Sensor Tower.